Outward is an ambitious, open-world RPG designed by a team that’s a third of the size you’d expect. It’s dynamic, systems-heavy, and you can play the whole thing cooperatively and in splitscreen. Only ...
For what seemed like a solid hour I had been rooting around in the darkness of a grassy, unfamiliar wilderness – my terrible sense of orientation colluding with an encroaching feeling of nocturnal ...
Sometimes, the best thing you can do is pick a goal and move towards it. You might have no idea how to get where you wanna go; you might have no idea where you are when it comes to accomplishing it; ...
Outward is not a mainstream role-playing game. Its world embraces brutal difficulty, to the point in which just carrying a basic set of armor, a weapon, and the gear you need to survive is a challenge ...
Actions and status effects can negatively impact maximum stat values Burnt stats can be recovered by resting or drinking teas and potions Sleeping restores health and stamina but reduces max mana ...
Publisher Prime Matter and developer Nine Dots Studio announced the open-world RPG, Outward: Definitive Edition, will launch for the PlayStation 5, Xbox Series X|S, and PC on May 17. Those who own the ...
Outward 2 is entering early access, giving players the chance to explore Aural ahead of its full launch. Like its predecessor, Outward 2 is a punishing survival RPG, but the jankiness of the early ...
I think I’ve died in Outward more so than any game I can remember playing. Well, maybe “dying” isn’t the correct term (that’s something we’ll touch on later); instead “failing” is a bit more accurate.
Valuable items can be found in caves and camps The blood debt can be paid off by saving an injured villager Players need to be thrifty in the early game As soon as players start their journey in ...
The bar for quality and triple-A production value is set extremely high right now. We're accustomed to mainstream games that look great, sound great, and that we can play endlessly without ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.